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Coley
October 15, 2007, 10:39pm Report to Moderator Report to Moderator

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Processor

Parallax Propeller P8X32A-Q44 44 Pin QFP @ 96MHz (6Mhz * 16PLL) - 32K EEPROM

Video Signal Generator

Analog AD724 RGB Video Encoder
Composite Video Jack
S-Video DIN

Footprint

Hybrid / Hydra compatible expansion riser card
DIP40 Layout for other uControllers and rapid prototyping

Sprite Engine

32 Sprites on screen ( for now! )
16 Colours per Sprite each with it's own 16 Colour Palette
Sprites can be 8, 16, 24 or 32 pixels wide and any height.
Flippable in both X and Y

Screen Modes

256 * 192, 16 Colour Bitmap
256 * 224, 16 Colour Bitmap
128 * 96, 256 Colour Bitmap
128 * 96, 32768 Colour Bitmap
DXT1 16Bit Real Time Decompression http://www.propgfx.co.uk/forum/Blah.pl?b-pb/m-1192203749/s-new/#num23

Each bitmap mode can be reduced by 8 pixels in X, Y or X & Y for smooth scrolling

Character Map mode - 16 Colour per Character, 16 Palettes per Screen & 768 Characters per Screen
Characters are flippable in both X and Y

Movie Player Mode - 120 * 96, 256 Colour, 25 FPS (each frame can have it's own 256 colour palette)

Also in the pipeline is a 4 Bit character mode, with 4 Bit character overlay.....

All modes are switchable on the fly with software switches

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Ym2413a
October 22, 2007, 8:34pm Report to Moderator Report to Moderator

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The mode that is taking my interest is the 256 * 224, 16 Colour Bitmap mode.
While high colors are nice, I tend to like med-rez and high-rez screen mode.

With 16 pallettable colors from a nice 15bit color space (rgb 5*3), you'll be able to generate some really nice looking graphics images!
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Baggers
October 22, 2007, 8:40pm Report to Moderator Report to Moderator
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I'm also thinking of furthering that to have 64 palettes instead of just 16 by adding a noXYflip mode on the background.

Also, there I'm going to be adding a split screen mode.
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