ProcessorParallax Propeller P8X32A-Q44 44 Pin QFP @ 96MHz (6Mhz * 16PLL) - 32K EEPROM
Video Signal GeneratorAnalog AD724 RGB Video Encoder
Composite Video Jack
S-Video DIN
FootprintHybrid / Hydra compatible expansion riser card
DIP40 Layout for other uControllers and rapid prototyping
Sprite Engine32 Sprites on screen ( for now! )

16 Colours per Sprite each with it's own 16 Colour Palette
Sprites can be 8, 16, 24 or 32 pixels wide and any height.
Flippable in both X and Y
Screen Modes256 * 192, 16 Colour Bitmap
256 * 224, 16 Colour Bitmap
128 * 96, 256 Colour Bitmap
128 * 96, 32768 Colour Bitmap
DXT1 16Bit Real Time Decompression
http://www.propgfx.co.uk/forum/Blah.pl?b-pb/m-1192203749/s-new/#num23Each bitmap mode can be reduced by 8 pixels in X, Y or X & Y for smooth scrolling
Character Map mode - 16 Colour per Character, 16 Palettes per Screen & 768 Characters per Screen
Characters are flippable in both X and Y
Movie Player Mode - 120 * 96, 256 Colour, 25 FPS (each frame can have it's own 256 colour palette)
Also in the pipeline is a 4 Bit character mode, with 4 Bit character overlay.....
All modes are switchable on the fly with software switches